local part = Instance.new("Part", game.Workspace) local sm = Instance.new("SpecialMesh", part) local attachment = Instance.new("Attachment", part) local particleEmitter = Instance.new("ParticleEmitter", attachment) local attachment2 = Instance.new("Attachment", part) local particleEmitter2 = Instance.new("ParticleEmitter", attachment2) local attachment3 = Instance.new("Attachment", part) local particleEmitter3 = Instance.new("ParticleEmitter", attachment3) -- divisão 3 particula 3 embaixo attachment3.CFrame = CFrame.new(0.546, 1.164, -3.318, 1, 0, 0, 0, 1, 0, 0, 0, 1) attachment3.Name = "EyeAtt2" particleEmitter3.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.new(1, 0, 0)), ColorSequenceKeypoint.new(1, Color3.new(0.776, 0.416, 0.369)), } particleEmitter3.Lifetime = NumberRange.new(1) particleEmitter3.LightInfluence = 1 particleEmitter3.Size = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0.312), NumberSequenceKeypoint.new(1, 1.5), } particleEmitter3.Speed = NumberRange.new(0) particleEmitter3.Squash = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0, 0.562), NumberSequenceKeypoint.new(1, 0, 0.225), } particleEmitter3.Texture = "rbxassetid://7216849703" particleEmitter3.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.499, 0), NumberSequenceKeypoint.new(1, 1), } particleEmitter3.LockedToPart = true -- divisão particula 2 embaixo attachment2.CFrame = CFrame.new(-0.546, 1.164, -3.318, 1, 0, 0, 0, 1, 0, 0, 0, 1) attachment2.Name = "EyeAtt1" particleEmitter2.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.new(1, 0, 0)), ColorSequenceKeypoint.new(1, Color3.new(0.776, 0.416, 0.369)), } particleEmitter2.Lifetime = NumberRange.new(1) particleEmitter2.LightInfluence = 1 particleEmitter2.Size = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0.312), NumberSequenceKeypoint.new(1, 1.5), } particleEmitter2.Speed = NumberRange.new(0) particleEmitter2.Squash = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0, 0.562), NumberSequenceKeypoint.new(1, 0, 0.225), } particleEmitter2.Texture = "rbxassetid://7216849703" particleEmitter2.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.499, 0), NumberSequenceKeypoint.new(1, 1), } particleEmitter2.LockedToPart = true -- divisão particula 1 embaixo particleEmitter.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.new(1, 0, 0)), ColorSequenceKeypoint.new(1, Color3.new(0.357, 0, 0)), } particleEmitter.Lifetime = NumberRange.new(1) particleEmitter.LightInfluence = 1 particleEmitter.LockedToPart = true particleEmitter.Rate = 7 particleEmitter.RotSpeed = NumberRange.new(30) particleEmitter.Rotation = NumberRange.new(0, 180) particleEmitter.Size = NumberSequence.new{ NumberSequenceKeypoint.new(0, 11), NumberSequenceKeypoint.new(1, 11), } particleEmitter.Speed = NumberRange.new(0) particleEmitter.Squash = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0, 0.112), NumberSequenceKeypoint.new(1, -0.038, 0.188), } particleEmitter.Texture = "rbxassetid://7216854285" particleEmitter.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.499, 0), NumberSequenceKeypoint.new(1, 1), } attachment.CFrame = part.CFrame * CFrame.new(0, -1, 0) sm.MeshId = "rbxassetid://7034826583" sm.TextureId = "rbxassetid://7034826767" sm.Scale = Vector3.new(0.5, 0.5, 0.5) sm.Offset = Vector3.new(0, 0, -3) part.Position = (owner.Character.HumanoidRootPart.Position + Vector3.new(15, 2, 0)) part.Anchored = true part.Size = Vector3.new(17, 10.2, 7) part.CanCollide = false local sound = Instance.new("Sound", part) sound.SoundId = "rbxassetid://12457769255" sound.Volume = 1 part.Touched:Connect(function(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human then if not sound.IsPlaying then sound:Play() sound.Looped = true while sound.IsPlaying do part.CFrame = (human.Parent.HumanoidRootPart.CFrame * CFrame.new(0, 2, 15)) task.wait() end end end end)